Hi there. The title of the article sounds probably like a chapter title from a computer book written in Monospace fonts from 80s, because this time, I'll be indeed discussing VGA, a technology from 80s, with a fairly low level approach.
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80s Tech (illustrative image) [1] |
More clearly, I explained in this article, how to create smooth scrolling effect in VGA Text mode, how to access to video memory and VGA registers directly without using interrupts. In first part, I gave a brief introduction to VGA and explain some basic registers. I also put some nostalgia in between. Therefore, this post turned out to be longer than I expected, so I had to divide it into two parts. The essence of smooth scrolling will be covered in the next article, as I want to discuss double buffering technique along with smooth scrolling. This is also a relatively long topic.
Disclaimer: Writing improper values to VGA registers may cause permanent damage to the hardware. The information provided here, might not be accurate, as it has not been tested on a real CRT monitor, and therefore the risk of using it is solely yours. If there is any odd chance of damage, the author of this article warns you and accepts no responsibility for anything that may happen.
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Original VGA Graphics Card (wikipedia) |
Introduction
We usually access to the VGA card using int 10h BIOS interface. Everything from selecting screen mode to moving cursor around or adjusting its size can be done with this interrupt. What this interrupt really does, is accessing VGA registers in a "correct way". VGA BIOS can overwrite int 10h routines, when needed.
I also do not think that int 10h causes a significant slowdown (except few routines like putpixel), and one advantage of it is that it allows us to avoid the complexity in the code. VGA has a lot of registers [3]*. Understanding the function of some of these registers requires CRT knowledge at some context. On the other hand, I mentioned that I used DOSBox for this article. Although DOSBox can correctly emulate many VGA features, it still cannot display some (non-standard) effects properly. It is known that some DOS games don't work well in DOSBox (configuration errors aside). Yet DOSBox still deserves credit; it is more compatible to DOS compared to VMware or VirtualBox (and yes, I compared apples to oranges here, first one is dedicated to DOS and just DOS, while others are generic virtualization solutions).
* The source mentioned here refers to more than 300 registers, but not even 100 of them are documented there. They probably count non-standard registers in this number, which are added by different vendors. There are approximately 60 standard VGA registers, which is still a big number.
VGA Registers and Accessing the Card
As I mentioned above, there are a lot of VGA registers. In this link, these are grouped into six categories. These categories are formed according to the HW port numbers used for access. In this article, I mainly worked with CRT controller (CRTC) registers.
The registers are accessed via six pairs of hardware ports, roughly. In other words, not every register has been assigned to a port. A list of ports is given in [3]. Generally speaking, you put the register number, you want to access, on port 0x3DX and then read the value from the register at the port 0x3DX+1, or write to it. There is an exception for 0x3D0, but I won't mention it here. I'll provide plenty examples on these registers, in the following sections.
I didn't want to mention all the registers here and turn this article into a reference manual. So, I'll focus only on the interesting parts. For example, CRTC is accessed via 0x3D4 and 0x3D5 ports. 0x3D4 is the address register and 0x3D5 is the data register [5].
7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
CD | Cursor Scan Line Start |
Now, let's take a look at the code for disabling the cursor in [6]:
{
outb(0x3D4, 0x0A);
outb(0x3D5, 0x20);
}
First, we write 0xA to 0x3D4 and tell the card, that we are going to access the register 0xA. Then we write the value 0x20 to this register via 0x3D5 port. This value sets the 5th bit of the register, which is Cursor Disable (CD) bit [5]. Pretty easy.
Cursor Scan Line Start bits hold the pixel, which the cursor will start from. In the standard 80x25 character mode (mode 3), each character and the cursor itself are actually 8 pixel to 16 pixel (px) images. So that, by changing these images, custom fonts can be loaded in DOS. In the screenshot below, which I took from a font editor for DOS, an example character can be seen closely, so that you can count. The font table is located in VGA BIOS (check Int 10h / 1130h, if you're interested) and custom fonts are written to this area temporarily. After reboot, standard font will come back. As fonts are a complicated topic, I don't want to go into further detail.
7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
Cursor Skew | Cursor Scan Line End |
This register holds the lower pixel row of the cursor. But if a character is 16 px high, why 5 bits? VGA actually supports characters up to 32 px high in text mode [6]. Similarly, VGA font table is also 8 KB in size: Number of chars (256) * height (32 px) * width (8 px) / bits per byte (8). Therefore, 5 bits are allocated on each register for cursor, but the fourth bit has no meaning in any text mode, as no text mode supports chars higher than 16 pixels. Cursor Skew field is reserved for EGA compatibility and has no meaning in VGA either.
Another easy to understand pair of registers are Cursor Location High (0xE) and Cursor Location Low (0xF) registers. They keep the linear position information of the cursor. This value divided by the number of character columns (in our case 80), the quotioent is the y-position, and the remainder is the x-position of the cursor. Or from the opposite direction: D = Y * 80 + X. Since these registers are byte sized, high byte of D is written to 0xE and low byte to 0xF.
7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
Cursor Location High |
7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
Cursor Location Low |
Back to the 80s: QBasic
Now, I am going to do a little demo with these two pairs of registers, and interestingly, I'm going to use QBasic for that. Like many others, I started programming with Basic: just a little C64 Basic, then GW-Basic (big thanks to TRT (Turkish State Television) at that time, especially computer programming courses on the Channel 4 (TRT4) from Open Education Faculty) and finally QBasic. And I claim, that everyone who was born in 80s and had a computer in the 90s, has seen the IDE below at least once. I used to write my scripts in QB, when .bat files were inefficient for a specific task. Later, when Qbasic's notorious speed became a visible problem to me, this pushed me to learn C and Assembly. -There was also a short Pascal period somewhere in between.- BTW, Qbasic was an interpreter and being unable to compile .exe files was another huge drawback for me. Even though, I had the chance to work with Quick Basic v4.5 at almost the same time I started learning C; the horizons, C opened up, were completely different. Additionally, finding Quick Basic 4.5 IDE at that time was quite hard, at least for me.
And even though I've been blogging for more than ten years, I've written many code snippets in various programming languages in these blog posts, I realized that I haven't given any single QB example. However, I believe, QB is more suitable for such simple code snippets, because neither you would need as many lines as in Assembly to do a simple thing, nor would you have to worry about things like including headers, type casts or paying attention to buffers, pointers etc. Anyway, enough retrospective. I do the following example of this post in QB:
DECLARE SUB DISABLECURSOR ()
DECLARE SUB MOVECURSOR (CURSORX%, CURSORY%)
FOR X% = 0 TO 15
FOR Y% = X% TO 15
CALL ENABLECURSOR(X%, Y%)
SLEEP 1
CALL DISABLECURSOR
SLEEP 1
NEXT Y%
NEXT X%
CALL ENABLECURSOR(0, 15)
FOR Y% = 0 TO 10
FOR X% = 0 TO 10
CALL MOVECURSOR(X%, Y%)
SLEEP 1
NEXT X%
NEXT Y%
SUB DISABLECURSOR
OUT &H3D4, &HA
OUT &H3D5, &H20
END SUB
SUB ENABLECURSOR (CURSTART%, CUREND%)
OUT &H3D4, &HA
CS1% = INP(&H3D5)
OUT &H3D5, (CS1% AND &HC0) OR CURSTART%
OUT &H3D4, &HB
CE1% = INP(&H3D5)
OUT &H3D5, (CE1% AND &HE0) OR CUREND%
END SUB
SUB MOVECURSOR (CURSORX%, CURSORY%)
POSITION% = CURSORY% * 80 + CURSORX%
OUT &H3D4, &HF
OUT &H3D5, POSITION% AND 255
OUT &H3D4, &HE
OUT &H3D5, POSITION% \ 256
END SUB
The code is a bit long, but it basically contains the same code in [4]. In the first part, all combinations for the cursor is being set in a for loop. The parameters are sent to relevant VGA registers in ENABLECURSOR subroutine. The delay (SLEEP) can be skipped by holding down the CTRL key.
After the first for loop, I set the cursor to its biggest size, so that it could be easily seen. Then I moved it around the 10 x 10 section of the screen using MOVECURSOR subroutine. Assuming that the screen is 80 columns wide, I calculated the linear position of the cursor from (X, Y) coordinates in MOVECURSOR subroutine.
In the following article, I will continue to discussing VGA registers, primarily those required for smooth scrolling and provide additional examples in QB. However, since scroll operation requires high speed, I wrote it in Assembly + C, and used waitretrace function, I mentioned, I will discuss it at the beginning of this article.
[1]: DEC PDP8 Family User's Guide TSS/8 (1970). Link
[2]: https://retrocomputing.stackexc....damage-my-vga-card-by-programming-it-in-assembly-throu
[3]: http://wiki.osdev.org/VGA_Hardware
[4]: http://wiki.osdev.org/Text_Mode_Cursor
[5]: http://www.osdever.net/FreeVGA/vga/crtcreg.htm
[6]: https://en.wikipedia.org/wiki/VGA_text_mode#Fonts